using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "草药卡",menuName = "CustomData/草药卡")]
//草药卡数据
public class Herbal :ScriptableObject
{
    public int HerbalId;
    public string HerbalTitle;
    /**卡片描述的内容*/
    [TextArea]
    public string HerbalDescription;
    /**卡片图片*/
    public Sprite HerbalImage;
    public Sprite HerbalDesImage;

}
